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Title:
VIRTUAL REALITY,FACIAL WEAR,LOOK-THROUGH,THREE-DIMENSION 3D IMAGE CREATOR DEVICE FROM ANY SINGLE TWO DIMENSION 2D IMAGE ON ANY TWO DIMENSION 2D IMAGE DISPLAY SCREEN OR SOURCE.CHARACTERISED IN ARE:NO MOVING PARTS,IS NON ELECTRONIC,NON-ANALYGRAPH,NON-HOLOGRAM, AND USED WITH AND ACROSS ANY TWO DIMENSION 2D DISPLAY DEVICE OR SOURCE SUCH AS ANY TOUCH MOBILE PHONE SCREENS,TAB SCREENS, LAPTOP SCREENS, FLAT OR TELEVISION SCREENS, PROJECTOR IMAGES, PHOTOGRAPHS
Document Type and Number:
WIPO Patent Application WO/2024/058279
Kind Code:
A1
Abstract:
A device for creating three dimensional virtual reality images from any two-dimensional image displayed on or by any two dimensional display device comprising a look through facial wear comprising at least two attached sides each side directed to each eye and each of the sides modifying or retaining the original image to an extent result of which creates a. perception of three dimensional virtual reality image. Comprising no moving parts, no electronic devices, and no color difference in the two sides. Utilizing the 3D image creator described here in brings a more immense and in more in depth perception of scenarios, places and anything to be perceived as if its existent in the place and. time of perception yet it is or might be far or away in place and time. It provides for a simpler and more convenient virtual teleportation of places, scenarios and occurrences in present or past. Another aspect is it addresses most of the Limitations of creation and visualizing of virtual reality images and brings more meaning to virtual teleportation. Utilizing the facial wear 3D image creator described here in brings a broader reach in the field of virtual reality as its simple, easy to wear, light, easy to carry around and use in different places. Utilizing the 3D image creator described here in eliminates use of complex electronics and electronic components in the existing 3D televisions and enabled devices as It does riot contain any electronic components. Utilizing the 3D image creator described here in eliminates cumbersomeness associated with use of traditional 3D image creators such as analygraphs by allowing use of non- differently colored lenses or glasses. In another aspect, it combines aspects of functionality of all or most known 3D virtual reality devices as a single one is utilizable across all 2D image sources without specific pairing as done in devices from a single manufacturer.

Inventors:
OKOTH STEPHEN (KE)
Application Number:
PCT/KE2023/050005
Publication Date:
March 21, 2024
Filing Date:
April 01, 2023
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
OKOTH STEPHEN (KE)
International Classes:
G02B30/20; G02B30/36; G02B30/37; G02B30/40; G02B3/08; G02B27/01
Domestic Patent References:
WO1996037799A11996-11-28
Foreign References:
GB1382498A1975-02-05
US20160231578A12016-08-11
US20180017803A12018-01-18
Download PDF:
Claims:

L Virtual reality, facial wear, look through, three dimension 3D image creator device from any single two dimension 2D image on or from any two dimension 2D image display screen or source. It is characterized by having no moving parts, is nonelectronic, non- analygraph,non- hologram, and used with arid across any two dimension 2D display device or sources such as any touch mobile phonesiscreens, tab screensjaptop screens.flat or television screembill boards, projector image s, photoghap hs ,

2. The three dimensional image creator of claim 1, further comprising a more transparent side allowing all or most of the original image to reach the eye and the other side comprising plurality of miniature lens like components attached to one another side by side to form a layer and the layers arranged serially above or belo w each other as to permit a modified image to reach the other eye. ‘

3, The three dimensional creator of claim I , wherein the two sides facing each eye are of any color, of any shade similar or dissimilar or lack color at all.

4. The three dimensional image creator of claim I, further comprising of elastic, on elastic or any m aterial or device for strapping it onto face or to position of functional ity,

5, A method of production of claim 1 , in which plurality of miniature lens like structures are created within a more transparent medium, attached to, placed close to or introduced into a more transparent medium side by side and serially below or above each other in layers minimum or maximum of which when viewed through simultaneously with the unaltered side of the medium, each side in front of either eye, produces three dimension 3D image, from any two dimension 2D image source.

6. Utilization of claim I in combination with display devices such as but not limited to projectors to transmit virtual reality scenarios for example a lecturer in virtual reality to a lecture hall or class room, happenings in the market to a house, virtual hospital visitations.

7. Utilization of claim 6 in design processes for devices, objects and any design: process requiring close to real life image of what is being designed, allowing virtual reality viewing.

8. Utilization of claim 6 in combination with remote image capture devises such as but: not limited to space satellites, telescopes, robotics, laparoscopic devices in exploration of far reach areas such as but not limited to space .under oceans .mining sites.

9. Utilization of claim 6 in enhanced perception of media for example but not limited to social media, tele-media.

10. Utilization of claim 6 in enhancing virtual access to but not limited to online markets.

11. Utilization of claim 7 in medical procedures for example but not limited tolaparoscopic medical operations, video guided dental procedures.

12. Utilization of claim 6 for enhancing virtual perception of sporting and other leisure, activities

AMENDED CLAIMS received by the International Bureau on 11th August 2023 (11 .08.2023)

What is claimed is:

LA device that creates 3D(Three dimensional) images from single 2D (Two dimensional) images or image sources such as from still and or moving 2D(Two dimensional) sources such as mobile phone screens, tab screens, flat or any 2D television screens, bill boards , projected 2D images , photographs. The single source images are not modified, altered or superimposed at the source. This device is specifically made of two flat or more flat attached material, the attachment onto its thin right side (for the one for the left eye, and onto the thin left side-for one for the right eye, and this attachment is more or less in line with the nasal bridge). The device is placed on the face in front of the eyes and. allows light or the image to pass through to the eyes. The two attached sides-one for each eye and placed directly in front of the eye for it. One of the sides allows more or all of the light from the image or the image itself to pass unmodified to that eye. It is the more transparent side. The adjacent side is composed of many small miniature to micro sized concave or convex lenses, attached to each other side by side forming a plane of lenses referred here in as a layer of lenses. The final size of the layer or plane of attached lenses forms the final size attached to the adjacent more transparent side in reasonable size as to allow it to function. Another or other layers or planes of

AMENDED SHEET (ARTICLE 19) attached lenses is or are then laid above or below each other to form a number of layers minimum of two and maximum of which allows for the desired effect of creating 3D images from single unaltered and non- superimposed 2D images to be achieved. When placing the layers on top or below each other, the orientation of the lenses is maintained such that the convexity or concavity faces the same direction. The single choice whether concave or convex lenses are then used throughout, the side where they are used without mixing concave and convex lenses. The diameter (width) of each concave or convex lens is in the range of 3mm (three millimeters) to the smallest size that allows for the desired effect to be achieved. The size of these concave or convex small lenses can be uniform across the device or vary but bottom line is achievement if the desired effect. Their positions relative to the adjacent, lenses can also vary more or less to above or below the adjacent, lenses but still meeting the requirement of side attachment. Their attachments are not necessarily permanent and there can be some degree of movement up or down as long as they don’t fall out of place from the layer they are in. The heights (convexity or concavity) of each of the lenses are maintained to a reasonable value that allows it to fit the description of a concave or convex lens. It should be noted that the effect, is still achieved if flat transparent material is placed in between the layers of lenses or if the lenses are placed individually above or below transparent material. It should also be noted that.

AMENDED SHEET (ARTICLE 19) the image creation, does not require manipulation of the eyes such as vergence or divergence. The eyes simply look through the two attached adjacent sides, each eye through each side, and 3D image is viewed from the 2D source.

This device creates the 3D image by continually modifying the original single 2D image at its level(not at the source of the 2D) serially through the layers of the lenses and when the final image modified through the device is viewed in one eye simultaneously as the other unmodified image on the other eye, 3D image is perceived. It should be noted that a whole single image from the 2D source is directed to one eye and at the same time to the other eye and the position of the device in from of the eyes must be such that it allows for that. The position of the 2D image source must also be so that it allows for so. There lenses arrangement are not lenticular and no special angle viewing is required to reveal the image. Furthermore the lenses can be convex unlike conventional concave lenses used in lenticular arrays. Lenticular lens arrays do not operate when layered above or below each, other, this device operates so, by layered lenses above or below each other.

The device has no moving parts, is non-electronic,

Non- analy graph, non-hologram and the 2D image at source is single, non- altered, non- modified in any way, non- superimposed, non-stereoscopic, and not put in any way side by side.

AMENDED SHEET (ARTICLE 19) The device is utilizable with different 21) image sources and is not fixed or paired to use from a single 2d source

2. The device of claim 1 where in the two sides facing each eye are any color, any shade similar or dissimilar or no color or shade at all.

3. The device of claim 1 further comprising of any means of strapping it to the face or head onto its position functionality and any materials used thereof

4. Any method of production involving creation of small or miniature concave or convex lenses and having them attached side by side more in a plane or layer of reasonable size as to achieve the desired function in claim 1 /then having these layers placed above or below each other, maintaining the orientation of the lenses, minimum of two layers and maximum layer number as to achieve the desired effect in claim l ,then having this attached to the more transparent also more flat side to form the two sides that will be placed in front of the eyes to achieve the effect in claim!.

5. Utilization of claim 1 in combination with display devices such as but not limited to projectors to transmit 2D images and have them converted to 3D images by the device in claim 1 thus creating virtual reality scenarios for example a lecturer in virtual reality to a lecture hall, happenings in the market house, virtual hospital visitations etc.

AMENDED SHEET (ARTICLE 19)

6. Utilization of claim 1 as described in claim 5 in design processes for devices, objects and any design processes requiring close to real life image of what is being designed, allowing virtual reality viewing.

7. Utilization of claim 1 as described in claim 5 in combination with remote image capture devices such as but not limited to space satellites, telescopes, robotics, laparascopic devices in exploration of far areas such as but not limited to space, under oceans, mining sites.

8. Utilization of claim 1 as described in claim 5 in enhanced perception of media for example but not limited to social med a, tele-media.

9. Utilization of claim 1 as described, in claim 5 in enhancing virtual access to but not limited to online markets.

10. Utilization of claim 1 as described in claim 5 in medical procedures for example but not limited to laparascopic medical operations, video guided dental procedures.

1 1. Utilization of claim 1 as described in claim 5 for enhancing virtual perception of sporting and other leisure activities.

AMENDED SHEET (ARTICLE 19)

Description:

Virtual reality; facial wean look-through, three-dimension 3D image creator device from any single two dimension 2D image on any two dimension 2D image display screen or source. Characterized in are: no moving parts, is non- electronic, non- analygraph, nonhologram. and used with and across any two dimension 2D display device or sources such as any touch mobile phones screens,: tab screens, laptop screens, flat or television screen, bill boards, projector images, photographs.

TECHNICAL FIELD

This disclosure relates to the field of virtual reality and 3D image creation.

This disclosure relates to a facial wear device for creating virtual reality three dimensional 3D images from any two dimensional 2D images and method of its production ,

BACKGROUND

Virtual reality refers to three dimensional 3D image that appears to create a real life replica of an object that may be of same or varied size as the source object .Such images are captured commonly in two dimensions using cameras or any image capturing devise in real time, transmitted to the viewer Or stored for later viewing in available < image storage and play means. A display device is then used to relay the image to the eyes of an individual viewing the image in real time or past. Most of such images are in two dimensions 2D, Enhanced, more real life like image viewing has been possible by creation of three dimensional 3D images which apart from relay ing the image also relay perception of depth. Such include earliest holograms in which two light sources are merged in a device to create a three dimensional image of the source object. Moving or rotating light tubes have also been used to create three dimensional images.

Analygraph images have been created by using two different colored screens on different ey es allowing perception of depth thus three dimensional images.

Of more advanced are polarized facial wear glasses: or goggles which are of two different types-passive polarized in which there are no electronic components. Each screen directing a separate image to each eye and is polarized to allow one of the two or more images created by the two dimension display' device to pass through to either eye of the viewer. The two images are created by an enabled display device such as 3D Television, each image is picked by different eye combination in the brain which results in perception of depth and thus a three dimensional image/This calls for the glasses or goggles to be paired with that 3D display devise or only similarly enabled devices. Active three dimensional facial wear 3D glasses or goggles exist in which there are active shutters, activated differently for different eyes in coordination with or by signals from source display device displaying different timed images: for different eyes perception of which results in three dimensional images.

Of more recent are virtual reality VR headsets which use small display devices mostly phones in which the: screen is split by image splitting software and each is directed to a different eye perception of which results in three dimensional images.

Of all of these, only the analygraph, different co lored screen three dimensional facial wear device or goggles is utilizable across all display devices* without image modification or with specific use with specific display devices. It is limited in the quality of image and that the goggles screens have to be differently colored.

In the invention disclosed here in, any screen three dimensional image creator solves the limitations by being able to be used without color modification to screens directing the image to each eye. It is utilizable on any two dimension 2D display device and its: use is transmissible between different display devices for example same facial wear three dimensional image creator is utilizable on any phone screen, same utifizable on any tab , screen, same utilizable on any laptop screen same utilizable on any television screen, same utilizable on image displayed from any projector or still bill board. The display devices can be from different manufacturers.

It eliminates the use of electronic components such as for signal transmitters and receivers in active shutter 3D glasses or goggles and also eliminates display of more than one image for example from 3D television directed to a passive 3D glasses.

It eliminates the necessity of moving parts for example in rotating light tubes for creating 3D images as it has no moving parts.

BRIEF DESCRIPTION

In one aspect, the present disclosure relates to a device which allows light or image to pass through on to the two eyes of a viewer, comprising two attached sides directed to each eye, one side allowing more light or more of the original less-modified image to enter that eye, and the other side allowing light or image to pass serially through plurality of miniature lens like structures, final image of which is a modified image of the original and perception of both the images through the two sides simultaneously results in perception of virtual reality three dimensional image.

In another aspect, the present disclosure relates to a method of fonning the three dimensional image creator by attachment of, or modification of light allowing through material to result in one side allowing more light or more of the original image and the other side allowing more light or image modification perception simultaneously of which results in perception of three dimensional image from any two dimensional image display device or source.

BRIEF DESCRIPTION OF THE DRA WINGS In the drawings:

FIG. 1 is aside view of the ■facial wear device as worn on human head attached to the facial side when in use.

FIG. 2 is a top view of the fecial wear device when lying mote flat on a flat surface. Illustrated are the two sides of the fecial wear device through which the original image passes to reach the eyes.

DETAILED DESCRIPTION

Aspects: of the disclosure described herein are directed to an attachment of look through fecial wear device illustrated as 7 in FIG 2, that has two sides or components which are flat but shape not limited to flatness, illustrated as 2 and 6 in FIG.2, where the two attached sides are directed to each of the two eyes in a viewer's head illustrated as 1 in . FIG 1, viewing an image in three dimensional virtual reality. One comprises more transparent material illustrated 2 in FIG. 2, allowing ah or most of the original image to pass through and reach one eye while the other side comprises plurality of miniature lens like structures attached to each other and arranged serially on top or below one another in layers as to allow all or some modification of the image directed to the other eye, giving it a more translucent appearance. When in use, both eyes are opened and look at the two dimensional image from a two dimensional display ■ device or source illustrated as 4 in FIG.1. through the attached two sides simultaneously there by creating a perception of virtual reality or three dimensional 3 D image.

It will be understood however that aspects of the disclosure herein are not so limited and may have general applicability within the field of virtual reality.

It will be further understood that the accompanied sample of the prototype is for illustrations and to aid the reader or examiner gain more understanding and experience its functionality and not serve to limit the disclosure as to shape, size, type of material, method: of manufacture or area of applicability or any other aspect of the facial wear devise or material as there may be.

All directional, functionahconnectional and other references as may be used here in (e.g„ look through, attachmentd'acial wear, virtual teleportation, attached.serially, simuItaneously,3D,2D etc.) are only used for identification and illustration purposes to aid the reader’s understanding of the present disclosure, and do not create limitations, particularly as to the position, size, shape. co Iour.orientation, manufacture or use of aspects of the discl osure described herein.

Connection as may be used here in (e.g.. attached, coupled, connected, and joined) are to be construed broadly and can include intermediate members between a collection of elements and relative movement between elements unless otherwise indicated. As such, connection references do not necessarily infer that two elements are directly connected and in fixed relation to one another. The exemplary drawings are for purposes of illustration only and the relative dimensions, positions, order and relative sizes reflected in: the drawrings attached hereto can vary . As may be. used herein, the terms -set" or a "set", of elements can be any number of el ements, including only one.

FIG. l view from the side illustrates a human head with a virtual reality set illustrated as facially worn set 7, with the two sides 2 and 6, each directing the original image to each eye and an elastic strap 3 attaching the device or material to thfe head 1 , at the ears for holding while ill use and a display device 4, hand 5 , he ld as the source of the two dimensional image.

FIG.2 view from the top illustrates the whole facial wear device?, as described here in with the two attached sides 6 and 2, and the string strap 3, used to attach it to the human head, at the ears.

It wiH be understood that the device or material comprise of any shape, size, at any distance from the face or two dimensional display device. thickness, flexibility, color, and made of any material that allows for the intended function with common two-dimension image display devices such as touch screen phones, tabs, laptop screens, flat or TV screens, bill boards, projected still or moving images, photographs etc.

Where in the image is got directly from the two dimensional display device or material, it is not limited and the image can reach the fecial device indirectly tlirough any medium or media of image transmission for example a mirror reflection onto a mirror in front of the facial device and any other means and examples. Examples in telescopes, kaleidoscopes.

It will also he understood that the image display device can be at any distance from the viewer and be held in positions by any means as to bring the two dimensional image to view, be of any size, shape or any other aspect that applies to two-dimension image display sources or devices. It will also be understood that the 3D facial wear image viewer can be at any distance from the eyes and be held in position by any means as to create the intended viewing in three dimensions.

While illustrated attached to the head at the face using a strap string surrounding the ears, the 3D image creator described herein is attachable to any body part or any object without limitation as to bring the device into a position of its fonctionality.

The two dimension 2D image source illustrated here in as a hand held source is held by any body part or attached to any object at any distance or orientation without limitation as to bring it to its functionality. D

While illustrated as used on human head, its use is not limited only to humans but applicable iri any scenario where three dimension virtual reality is applicable examples but not limited to other animals and robots.

This written description uses examples to describe aspects of the disclosure described herein, including the best mode, and also to enable any person skilled in the art to practice aspects of the disclosure, including making and using any devices or systems and performing any incorporated methods. The patentable scope of aspects of the disclosure is defined by the claims, and may include other examples' that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of claims, or if they include equivalent structural elements with insubstantial differences from the: literal languages of the claims.